The Chunky Salsa Rule exists specifically to avoid Critical Existence Failure. For instance, a character who is crushed beneath an object which is several dozen times larger than they are or gets forcibly compressed into a space that is wildly insufficient to contain the mass of their body is practically guaranteed not to survive, no matter how Made of Iron they are note there's a reason why being crushed by level geometry elements is nigh-invariably an invulnerability-bypassing One-Hit Kill on par with or greater than a Bottomless Pit in terms of lethality in most video games. This variation also tends to apply to anything that inflicts such extreme bodily trauma that assigning a damage value to it at all feels like a moot point. In addition to the grotesque visual, this may also negatively impact attempts to bring the character Back from the Dead. The Chunky Salsa Rule may also refer to rules specifically describing the effects of taking much more damage than is required to kill a character, which is to say reducing the entire character to the consistency of chunky salsa. Games that feature a Combat Resuscitation mechanic may make it so characters downed by a headshot don't get put in the incapacitated state, instead being killed outright without giving teammates a chance to revive them. This is a fairly common house rule in many Tabletop Games groups, but a few systems have it explicitly built in, particularly those favoring realism. "Any situation that would reduce a character's head to the consistency of chunky salsa dip is fatal, regardless of other rules."Īn exception to the Hit Points system common to virtually all role-playing games, in that massive head trauma is automatically lethal to characters regardless of the number of hit points they have. I don't think that a stimpak is going to do him much good now.
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